13
Sep

The chests in Diablo3

How do you think the chests should be in D3 ?
Well, in D2 they are useless and i personally never got anything good from a normal chest (not the end map ones)
Chests in D2 are a waste of time and not worth the click spent on them, and if you take into consideration that some of them are traps, even better ….

This got to Blizzard’s ears, here is what Bashiok says

There have been a few discussions about chests, what
they meant in the previous game, and what they’ll mean in Diablo III.
Currently there are no locked chests, and it’s not something we’re
looking to reintroduce for now. We have discussed varying chest quality
and types, adding randomness not only to the appearance of a chest but
also the value of items it may drop or possibly specifically what types
of items it’s guaranteed to drop. Mix it up a bit and make finding a
chest exciting, but make finding a special chest something even rarer
and more exciting. It could certainly make exploring the entire floor
of a dungeon more compelling before moving on.

There is hope for the Chest in Diablo III after all
I am glad that they will not introduce locked chests (does not fit in the diablo image - the barbarian would just smash it open :) ). The chest must mean something, it must contain something of value that is worth the risk. We know that in D3 there will be more traps and the risk of getting killed at every step increased, so make everything random, the content and appearance of the chest BUT increase the value of the drop.

The Diablo 3 chest must contain something that can not drop from a dead corpse or by killing a normal monster. Each chest should be harder to find and with e prize inside :)

Bashiok’s (Blizzard Official Poster) words brought hope for the chest system in DiabloIII

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