SpellBooks in Diablo3 ?
Do you remember the spell books from Diablo1? You could actually learn spells and skills like that and make your character “unique”. Well, some diablo fans want to see that system in Diablo III
Not the major skills of course, but something very rare and hard to get. But how would this impact the gameplay of D3 ? How could the classes remain unique if people can learn spells via books? We fear that this will bring the game down, and i personally consider that it is not a very good idea.
I am sure that all DIII fans want a well balanced game, we don’t want the possibility to trick the game, we want it hard and hardcore
This idea is shattered by Bashiok in a forum post:
That came back in Diablo II too eventually in
the form of rune words, and I don’t think it really worked out too well
in the end. I do think it actually could be designed and implemented
properly; balanced, etc. but…
For me the more important question though is what impact does it
have on the class you’re playing and also our knowledge of the Diablo
world? Is a class nothing more than someone who read from a book, or is
holding a specific item? No, they’re very specific and very iconic
figures (heroes even) from very distinct styles and backgrounds. The
characters we play are these concentrated images of their cultures,
beliefs, etc. Everything they do resembles who they are and where
they’re from, and what does it mean to then piecemeal that out to any
one who just happens to throw a couple runes in to an item.
It worked better in Diablo (1) I think. Conceptually it was a bit
easier to digest just because of the basic pen and paper underpinnings,
and the heroes were far more generic. It was also far less obtrusive.
In Diablo II though, for me anyway, it always undermined the
uniqueness of playing a specific class, and also what it meant to be
that character. Aside from everything else it caused.
As you can see, a system that worked in Diablo 1 almost brought down Diablo 2. I like the way the game looks now, skills should be learned only via the skill tree. This will make it fair for everybody.
Some think that the SpellBooks would bring a high level of replayability to the game because durring the gameplay you can take alternate paths. It does sound good but only if it is made balanced (like everything in Diablo3).
Blizzard must think twice before creating this feature.
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